Weapons

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Weapons can be upgraded. A trait can be upgraded to a maximum of Level 10 by spending Eternal Shards  .

A weapon has 2 upgrade slots. The first slot is free. The second costs 1000 Eternal Shards and 5 Paragons. These slots can be used to insert one weapon upgrade per slot.

There are a total of 6 weapon upgrades for each weapon.


Bow of Hope

BowGif.png

Ranged Weapon

Basic Attack - Arrow

- (n) Base Damage

- Shoots a Hope arrow a set distance away and lingers in place


Charge Attack - Heavy Arrow

- (n) Base Damage

- Heavy arrows shoot further, deal more damage and stun buildup, and linger in place


Special Ability - Guiding Light

- Recalls all arrows shot, piercing and damaging enemies while returning

- Heavy arrows do not deal stun buildup when returning

- Mobility is reduced while using Guiding Light


Ability Meter - Hope

- Determines the maximum number of arrows you have

- 6 max base Hope


Co-op Ability - Volley of Arrows

- Unleashes a barrage of light arrows north for a while

- Duration of the volley increases with Empathy


Weapon Masteries - Upgrade effect: +5% damage from Co-op Power (+5% per level; Max 10 levels)

- Small quiver - You only have 2 arrows in your quiver, but these arrows deal way more damage. (around 48% more damage)

- Quick shot - you shoot light arrows faster. (25% faster)

- Auto recall - you automatically recall light arrows after a small delay, but all returning arrows deal less damage. (50% less damage)

- Double Shot - You now shoot two Heavy Arrows in a spread pattern but they deal less damage. (around 25% less damage)

- Mobile Light - You move way faster during Guiding Light and your returning arrows deal more damage. (around 20% more damage)

- Piercing Arrows - Your arrows now pierce through monsters but deal less damage. (around 16% less damage)

Sword of Justice

SwordGif.png

Tank Weapon

Basic Attack - Sword Slash

- (1.0/1.2/1.4) Base Damage

- generates 10 Justice upon hitting an enemy.


Charge Attack - Heavy Slash

- (1.2/1.4/1.6) Base Damage

- Uses 10 Justice and stagger enemies and generates heavy stun on hit.

*Note: Can be used even with 0 Justice (as of Jan. 28, 2025 beta)

Special Ability - Guard

- Consumes 20 Justice/sec, immune to any incoming damage while guarding.

- Gavel Bash - launches a counterattack when hit while guarding, size and damage of counterattack increases with more Justice, staggers and deals heavy damage to enemies.


Ability Meter - Justice

- Used for charge attacks and guard.

- 50 max base Justice.


Co-op Ability - Bubble Shield

- Grants a permanent shield that blocks all damage until destroyed.

- Shield health increases with Empathy.


Weapon Masteries - Upgrade effect: +10% shield granted by Bubble Shield (+10% per level; Max 10 levels)

- Shockwave - When your Justice is more than half full, you periodically, cast a damaging shockwave all around you. (deals damage every 2 seconds)

- Final Justice - You always unleash a big Gavel Bash, but it consumes some of your Justice. (Consumes 35 Justice)

- Inner Justice - You now passively gain Justice but don't gain any by hitting Monsters. (restores 50 Justice in about 3 seconds)

- Spin Slash - Your Heavy Slashes now hit in a large area around you.

- Frenzy - Your Light Slashes are now faster when your Justice is filled up.

- Mighty Slash - Your Slashes are now slower but deal way more damage. (You also lose your light attack combo and deal 2.4 times damage compared to a single normal light attack)

Daggers of Greed

DaggerGif.png

Melee Weapon

Basic Attack - Slashes

- 0.8 Base Damage

- Generates Greed upon hitting an enemy.

- Greed gained increases by 3 per consecutive hit (1/4/7/10/13).


Charge Attack - Stun Slash

- 152-160 Base Damage

- Generates heavy stun on hit.

- Heavy slashes create twice as much Greed

- Greed gained increases by 6 per consecutive hit (2/8/14/20/26).


Special Ability - Takedown

- Performs a lunging slash, consumes all Greed if an enemy is hit.

- Lunge goes further when button is held.

- Deals more damage and stun buildup per point of Greed.

- User becomes invulnerable during lunge animation.

- Enters a 2 sec cooldown upon use.

Ability Meter - Greed

- Used for Takedown ability.

- 66 maximum base Greed.

- Greed drains at a rate of 5/sec after 3 sec, hitting enemies reset the timer.


Co-op Ability - Greedy Strikes

- Grants a buff that makes enemies drop bones when hit.

- Grants a damage buff that scales with the amount of bones the player has. duration of buff increases with Empathy.

- Base damage bonus is 0% at 0 bones, 25% at 200 bones, 50% at 999 bones.


Weapon Masteries - Upgrade effect: +5% Greedy Strikes damage bonus (+5% critical damage per level; Max 10 levels)

- Greedier - You can store 33 more Greed but your takedown always consumes all your Greed. (75% base damage bonus)

- Quick Strike - Your Slashes get faster after every 2 successful hits, up to a cap. (30% attack speed cap)

- Steadfast Power - Your attacks get stronger, up to a cap, the more time you spend without using a dash.

- Mortal Slashes - Your Heavy Slashes now deal high damage against monsters with less than half health.

- Stabs - Your Light Slashes deal more damage, but hit closer. (20% more damage)

- Patience - Once your Greed starts depleting, you move faster and you next attack is stronger temporarily.

Staff of Sloth

StaffGif.png

Specialist Weapon

Basic Attack - Orbs

- (n) Base Damage

- Generates 6 Sloth upon hitting an enemy.


Charge Attack - Double Orbs

- (n) Base Damage

- Orbs deal stun buildup and generate Sloth

- 1st orb - generates 6 Sloth on hit, 2nd orb - generates 3 Sloth on hit


Special Ability - Torpor

- Slows enemies for ≈9 sec (at 100 Sloth) in an area

- Width of area increases as button is held

- Uses up all Sloth upon use

- Enters a 2 sec cooldown upon use


Ability Meter - Sloth

- Used for Torpor ability.

- 100 max base Sloth

- passively regenerates 100 Sloth after ≈33.3 sec

Co-op Ability - Super Slow

- Releases a giant torpor wave that lingers in an area

- Area of effect slows enemies inside by a huge amount and deals a little bit of damage

- Duration of Area of effect increases with Empathy with a base duration of 8 seconds


Weapon Masteries - Upgrade effect: +10% Sloth Co-op power duration (+10% per level; Max 10 levels)

- Scattered Orbs - For every two consecutive light orbs you throw, you throw one additional small orb, up to a cap (a cap of 3, small orbs deal 33% of base damage)

- Torpor Wave - Torpor is now a slow-moving straight projectile.

- Outburst - every few seconds you cast a damaging shockwave around you, dealing high damage to slowed monsters.

- Lethargy - Your Slow is now stronger.

- Echoing Orbs - Your Heavy Orbs now only explode on the ground after a short delay but deal more damage. (delay is around one second, roughly a 70% increase in base damage)

- Bouncing Orbs - Your Orbs now bounce into Small Orbs after hitting the ground. (small orbs deal 33% of base damage)