Weapons
Weapons can be upgraded. A trait can be upgraded to a maximum of Level 10 by spending
.A weapon has 2 upgrade slots. The first slot is free. The second costs 1000 Eternal Shards and 5 Paragons. These slots can be used to insert one weapon upgrade per slot.
There are a total of 6 weapon upgrades for each weapon.
Bow of Hope
Ranged Weapon
Basic Attack - Arrow
- (n) Base Damage
- Shoots a Hope arrow a set distance away and lingers in place
Charge Attack - Heavy Arrow
- (n) Base Damage
- Heavy arrows shoot further, deal more damage and stun buildup, and linger in place
Special Ability - Guiding Light
- Recalls all arrows shot, piercing and damaging enemies while returning
- Heavy arrows do not deal stun buildup when returning
- Mobility is reduced while using Guiding Light
Ability Meter - Hope
- Determines the maximum number of arrows you have
- 6 max base Hope
Co-op Ability - Volley of Arrows
- Unleashes a barrage of light arrows north for a while
- Duration of the volley increases with Empathy
Weapon Masteries - Upgrade effect: +5% damage from Co-op Power (+5% per level; Max 10 levels)
- Small quiver - You only have 2 arrows in your quiver, but these arrows deal way more damage. (around 48% more damage)
- Quick shot - you shoot light arrows faster. (25% faster)
- Auto recall - you automatically recall light arrows after a small delay, but all returning arrows deal less damage. (50% less damage)
- Double Shot - You now shoot two Heavy Arrows in a spread pattern but they deal less damage. (around 25% less damage)
- Mobile Light - You move way faster during Guiding Light and your returning arrows deal more damage. (around 20% more damage)
- Piercing Arrows - Your arrows now pierce through monsters but deal less damage. (around 16% less damage)
Sword of Justice
Tank Weapon
Basic Attack - Sword Slash
- (1.0/1.2/1.4) Base Damage
- generates 10 Justice upon hitting an enemy.
Charge Attack - Heavy Slash
- (1.2/1.4/1.6) Base Damage
- Uses 10 Justice and stagger enemies and generates heavy stun on hit.
*Note: Can be used even with 0 Justice (as of Jan. 28, 2025 beta)
Special Ability - Guard
- Consumes 20 Justice/sec, immune to any incoming damage while guarding.
- Gavel Bash - launches a counterattack when hit while guarding, size and damage of counterattack increases with more Justice, staggers and deals heavy damage to enemies.
Ability Meter - Justice
- Used for charge attacks and guard.
- 50 max base Justice.
Co-op Ability - Bubble Shield
- Grants a permanent shield that blocks all damage until destroyed.
- Shield health increases with Empathy.
Weapon Masteries - Upgrade effect: +10% shield granted by Bubble Shield (+10% per level; Max 10 levels)
- Shockwave - When your Justice is more than half full, you periodically, cast a damaging shockwave all around you. (deals damage every 2 seconds)
- Final Justice - You always unleash a big Gavel Bash, but it consumes some of your Justice. (Consumes 35 Justice)
- Inner Justice - You now passively gain Justice but don't gain any by hitting Monsters. (restores 50 Justice in about 3 seconds)
- Spin Slash - Your Heavy Slashes now hit in a large area around you.
- Frenzy - Your Light Slashes are now faster when your Justice is filled up.
- Mighty Slash - Your Slashes are now slower but deal way more damage. (You also lose your light attack combo and deal 2.4 times damage compared to a single normal light attack)
Daggers of Greed
Melee Weapon
Basic Attack - Slashes
- 0.8 Base Damage
- Generates Greed upon hitting an enemy.
- Greed gained increases by 3 per consecutive hit (1/4/7/10/13).
Charge Attack - Stun Slash
- 152-160 Base Damage
- Generates heavy stun on hit.
- Heavy slashes create twice as much Greed
- Greed gained increases by 6 per consecutive hit (2/8/14/20/26).
Special Ability - Takedown
- Performs a lunging slash, consumes all Greed if an enemy is hit.
- Lunge goes further when button is held.
- Deals more damage and stun buildup per point of Greed.
- User becomes invulnerable during lunge animation.
- Enters a 2 sec cooldown upon use.
Ability Meter - Greed
- Used for Takedown ability.
- 66 maximum base Greed.
- Greed drains at a rate of 5/sec after 3 sec, hitting enemies reset the timer.
Co-op Ability - Greedy Strikes
- Grants a buff that makes enemies drop bones when hit.
- Grants a damage buff that scales with the amount of bones the player has. duration of buff increases with Empathy.
- Base damage bonus is 0% at 0 bones, 25% at 200 bones, 50% at 999 bones.
Weapon Masteries - Upgrade effect: +5% Greedy Strikes damage bonus (+5% critical damage per level; Max 10 levels)
- Greedier - You can store 33 more Greed but your takedown always consumes all your Greed. (75% base damage bonus)
- Quick Strike - Your Slashes get faster after every 2 successful hits, up to a cap. (30% attack speed cap)
- Steadfast Power - Your attacks get stronger, up to a cap, the more time you spend without using a dash.
- Mortal Slashes - Your Heavy Slashes now deal high damage against monsters with less than half health.
- Stabs - Your Light Slashes deal more damage, but hit closer. (20% more damage)
- Patience - Once your Greed starts depleting, you move faster and you next attack is stronger temporarily.
Staff of Sloth
Specialist Weapon
Basic Attack - Orbs
- (n) Base Damage
- Generates 6 Sloth upon hitting an enemy.
Charge Attack - Double Orbs
- (n) Base Damage
- Orbs deal stun buildup and generate Sloth
- 1st orb - generates 6 Sloth on hit, 2nd orb - generates 3 Sloth on hit
Special Ability - Torpor
- Slows enemies for ≈9 sec (at 100 Sloth) in an area
- Width of area increases as button is held
- Uses up all Sloth upon use
- Enters a 2 sec cooldown upon use
Ability Meter - Sloth
- Used for Torpor ability.
- 100 max base Sloth
- passively regenerates 100 Sloth after ≈33.3 sec
Co-op Ability - Super Slow
- Releases a giant torpor wave that lingers in an area
- Area of effect slows enemies inside by a huge amount and deals a little bit of damage
- Duration of Area of effect increases with Empathy with a base duration of 8 seconds
Weapon Masteries - Upgrade effect: +10% Sloth Co-op power duration (+10% per level; Max 10 levels)
- Scattered Orbs - For every two consecutive light orbs you throw, you throw one additional small orb, up to a cap (a cap of 3, small orbs deal 33% of base damage)
- Torpor Wave - Torpor is now a slow-moving straight projectile.
- Outburst - every few seconds you cast a damaging shockwave around you, dealing high damage to slowed monsters.
- Lethargy - Your Slow is now stronger.
- Echoing Orbs - Your Heavy Orbs now only explode on the ground after a short delay but deal more damage. (delay is around one second, roughly a 70% increase in base damage)
- Bouncing Orbs - Your Orbs now bounce into Small Orbs after hitting the ground. (small orbs deal 33% of base damage)